Selected work / Case study
Cross
Medium
Individual work — Urban Interface, Multi-medium Design
00 / Context / Summary
Program Overview
Located at the threshold between fragmented public parks and institutional grounds of KBS, Cross Medium explores how architecture can mediate between contrasting urban flows—leisure and labor, rest and transit, visibility and retreat.
The project reimagines the site as large-scale media interface, where architectural and programmatic elements foster indirect communication between visitors and workers.
Through interventions like extended plinths, layered plazas, an interactive web-based masterplan rendering the site navigable like a game, the project treats space not as static container but as active medium—one continuously organizing perception, movement, social awareness.
01 / Design / Development
Phase 1 — Before Starting the Projects
In the first phase, I collected contextual research from all participants in the same studio and built a web platform visualizing the combined data.
The goal was exploring how digital tools could help designers collectively understand and analyze urban context.
It questioned whether architects could use computational interfaces not just for form-making but as shared medium for reading and discussing context.
02 / Design / Development
Phase 2 — The Urban Crossroads
Second phase was the massing phase, when the project’s overall spatial form and concept are first defined, I aimed to communicate ideas in a more impactful way.
Using short-form video sequences inspired by TikTok, I emphasized rhythm and contrast over static form, turning early design concepts into an immediate visual experience.
By creating a short video in Blender, I visualized how the proposed remodeling of the KBS site could transform spatial perception and public experience.
03 / Design / Development
Phase 3 — Tornado Cut – Architectural Intervention
The renovation of the main KBS building responds to two essential flows: visitors seeking to observe, and workers needing a space for daily operation.
These flows are embedded into the architecture through a dramatic tornado-like cut, which slices through the building mass, creating terraces and interior vistas.
This spatial gesture physically blends observer and observed, visitor and commuter, media and life.
04 / Design / Development
Phase 4 — In reconfiguring the KBS site, spatial design extended beyond built form into modes
of perception and interaction.
The project was not only occupied with organizing movement, but also with how people become aware of each other across roles— visitors and workers, observers and participants.
Spaces were shaped to allow subtle crossings: moments where visitors could observe the rhythms of production without intrusion, and workers could sense the presence of a public without disruption.
05 / Playable Masterplan
Interactive Web
Explore the browser-based masterplan directly in your web browser. No installs — navigate like a game to understand layered plazas and thresholds.
06 / Guide / Steps
How to Use
you can click right click to move around and scroll to zoom
click on point of interest to view its plan
sometimes point of interest show 360 panorma of its area.
07 / Role / Collaboration