Human–Computer Interaction in Space Design
Interactive tools that help people explore, design, and evaluate spatial experiences.
Architecture · Human–Computer Interaction · AI
I’m a master’s student in the Department of AI Computing at KAIST, working with Prof. Juho Kim at KIXLAB. Previously, I led R&D at Archisketch, building AI-powered tools for interior design. I received my B.Arch. from Seoul National University.
My interests lie at the intersection of human–computer interaction, visual computing, and architecture. I explore how AI and interactive graphics can help people design, understand, and experience space.

01 / Research interests
I explore how people design and experience space through interactive tools, collaboration with AI, and real-time graphics.
Interactive tools that help people explore, design, and evaluate spatial experiences.
Interfaces for collaborating with AI, translating human intent into design decisions while preserving creative control.
GPU-accelerated rendering pipelines and browser-based spatial graphics engines.
02 / Publications
Publications will appear here as they become available.
03 / Experience
R&D Lead · Previously Graphics Engineer
Promoted to R&D Lead in Nov 2025
3D Content Engineer
3D Intern
04 / Selected work
A selection of spatial interfaces, graphics systems, and architectural experiments.

An end-to-end interior design workflow connecting room planning, furniture layouts, quotations, and rendered views through natural language.
View project
AI-generated 3D models and GPT-based agents for a real-time spatial feedback system.
View project
Browser-based architectural viewers with PlayCanvas, GLSL, and optimized 3D pipelines.
View project
Visual experiments with diffusion and a small embedded demo.
View project
Supported a web-based virtual gallery with VR showcase at SNU XR Experience Center.
View project
Interactive web documentation and visuals for the KNUA exhibition.
View project
Transforms the KBS threshold into a large-scale media interface that choreographs visitors and workers.
View project
A screen-based headpiece and web experiment questioning identity in a post-physical city.
View project
Urban fiction and architectural drawings merge as RE-ONION layers materials, memories, and spaces.
View projectCo-led the proposal and AI system design for a virtual exhibit. Developed a multi-agent prompt system for evolving spatial narratives and engineered real-time diffusion content.
Reconstructed and animated sculptural forms in Blender, using “tilt & drag” as a spatial metaphor. Choreographed camera and object motion to express perspective distortion, embodied tension, and narrative rhythm.
Led prompt engineering for spatial storytelling through AI image synthesis and developed a 3D exhibition interface with WebGL and GPT API integration.
Built the general layout system for the graduation exhibition and supported interactive layout scripts using Cables.gl and custom shaders.
05 / Education & recognition
Master’s program
Bachelor of Architecture
Recognition & press
Fulbright
Selected as a Principal Candidate, recognizing academic excellence and research potential in Visual Computing and HCI.
The SNU News
Discussed AI in architectural visualization and its impact on design education.
Seoul National University
Led spatial concept development and interactive installation planning.
Seoul National University
Awarded for academic performance.
06 / Beyond the projects
Speaking & teaching
Session Speaker · Archisketch
Presented an end-to-end interior design agent built on Amazon Bedrock AgentCore, connecting natural-language requests with floor-plan analysis, 3D layouts, rendering, and cost estimation.
Session Speaker & Tutor
Delivered a technical session on AI-driven spatial design systems and guided participants through agentic architecture workflows.
Mentor
Led beginner sessions in 3D graphics and visual programming, guiding participants in building interactive architectural models.
Founder & Lead
Founded a weekly study group on architectural visualization and parametric design, with peer-led presentations and discussions.
Technical skills
Python · JavaScript · GLSL · React · React Native · Node.js
Three.js · React Three Fiber · PlayCanvas · Blender API
Rhino (expert) · Blender (expert) · Grasshopper (expert) · Unity (basic) · SketchUp (basic) · 3ds Max (basic) · Unreal Engine (basic)
C# familiarity · WebAssembly workflows · RESTful API integration · Git
TOEFL: 109
Reading 29 · Listening 30 · Speaking 26 · Writing 24
GRE: Verbal 155 · Quantitative 167 · Writing 3.5
Verbal Reasoning · Quantitative Reasoning · Analytical Writing